Marcus McCormick
Marcus McCormick is a creator, storyteller, technologist, and world-builder exploring what becomes possible when filmmaking, software development, interactive experiences, and artificial intelligence collide.
His work is centered around building original characters, stories, and interconnected fictional worlds rather than simply creating individual pieces of content.
Marcus is the creator of Delvin’s Vice, a serialized crime thriller and psychological drama set primarily in Chicago. The series combines crime, technology, relationships, action, conspiracy, and long-form character development within a cinematic vertical-drama format.
He is also developing other original entertainment worlds and projects, including NeoMercy Clan, The Ms Quita Gurl Show, interactive games, browser experiences, experimental AI projects, and new forms of digital storytelling.
The story is the product.
Although AI plays a significant role in the production process, Marcus does not view the technology itself as the final product.
The story is the product.
Characters need motivations. Worlds need rules. Scenes need consequences. Audiences need a reason to care about what happens next.
That philosophy drives projects like Delvin’s Vice. The technology makes new kinds of independent production possible, but the objective remains the same one storytellers have always had: create something people want to experience.
How Marcus Creates
Marcus approaches AI as part of a larger creative production pipeline.
The process often begins with an idea, character, scene, or story beat. From there, he develops scripts, character designs, environments, cinematography, dialogue, visual references, storyboards, and production assets before assembling them into finished scenes and experiences.
Character consistency is particularly important. Characters are treated like actors in a production, with established appearances, clothing, personalities, voices, relationships, and visual references that carry across episodes and projects.
The goal is not simply to generate an impressive image or video.
The goal is to make the audience believe in the world.
Marcus favors a highly photorealistic visual style with cinematic lighting, realistic skin and materials, believable environments, intentional camera work, and imagery designed to feel closer to a frame from a film or television production than traditional AI artwork.
His workflow also combines creative production with his background in software development. That allows projects to extend beyond video into websites, games, interactive experiences, AI-driven systems, and experimental storytelling formats.
Tools Behind the Work
Marcus uses a constantly evolving combination of creative and development tools, including:
• ChatGPT for creative development, writing, research, image generation, production planning, and experimentation
• Seedance 2.0 and Seedance 2.5 for cinematic video generation
• KLING Omni for video and character-driven generation
• Midjourney for visual development and concept imagery
• Flux for image generation
• Nano Banana Pro for image editing and transformation
• Leonardo Pro Upscaler for image enhancement and restoration
• Adobe Photoshop for finishing, cleanup, compositing, resizing, and production preparation
• Higgsfield and Hedra for specialized video and character workflows
• Codex, Claude Code, and other AI-assisted development tools for websites, games, software, automation, and interactive experiences
The exact toolset changes as the technology evolves. Marcus is less interested in being loyal to a particular AI platform than in finding the right combination of tools to accomplish a creative idea.
Building More Than Videos
Marcus views each project as intellectual property that can potentially exist across multiple formats.
A character introduced in a series might eventually appear in an interactive experience. A fictional organization might become part of a game. A location might become explorable through a website. Story elements can move between video, games, interactive media, and future formats that are still emerging.
That broader approach is a major part of Marcus’s creative philosophy.
He is not simply experimenting with AI-generated media.
He is experimenting with what a modern independent creator can build when storytelling, filmmaking, software, and AI all become part of the same creative toolbox.
